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SCP-Tale Part 2
SCP-Tale Logo 1
SCP-Tale

"After the monsters exited the underground, they were quickly found by the SCP Foundation and contained."
– SCPtale


SCPtale, also known as SCP-Tale, UnderSCP, or Undertale: Containment Breach, is a mod for the indie horror game SCP- Containment Breach. The mod is being developed by Team Foundation and a group of fellow developers. The story follows a human with the designation of D-9341 and their journey to escape an SCP Site alive.

StoryEdit

The game starts out with D-9341 waking up from their sleep and reading a document left for them on a table. Within a few moments, guard's open the door and request D-9341 to step out of their cell and perform a test with SCP-173. Upon entry to SCP-173's chamber, D-9341 spots two other Class D personnel. A voice over the intercom commands them to step closer towards SCP-173, only to be cut off. SCP-173 will then proceed to kill the other two Class D personnel, and the scientist will announce a facility-wide lockdown. In their efforts to survive the outbreak, D-9341 will encounter many SCPs, ones that can either help, hinder, or impede their progress altogether.

ChangesEdit

Generally, gameplay is the same in the mod as it is in the core game itself. The goals are still the same as well; escape the facility alive. The mod features new textures and models for guard personnel, SCP's, items, room details. Also, most of the original voice actors have been replaced with new ones, two examples being D-9341's voice changing to a young Class-D child, and the security guards in the intro, amongst others. Most notably is the change of SCP objects and other personnel to monsters; as stated above, each SCP/personnel has a unique model used that is entirely different than the core game. While there are minor hiccups concerning walking animations, and memory access violations, these problems are to be rectified in later installments of the mod.

EndingEdit

There are four endings all together, depending on the Gate D-9341 left through;

Gate AEdit

Gate A's first ending involves SCP-106, if he hadn't been contained, attempting to escape. The player has to make an escape while the MTF Unit's fire the Bullet Cannon at him, forcing him to retreat into his Judgement Hall Dimension. If D-9341 doesn't escape, the MTF Units will the player, and if they does, an unknown group of soldiers whisk them away. The second ending occurs if SCP-106 has already been contained, and results in D-9341 being captured by the MTF Units. The ending here breaks the fourth wall, saying how they "...could navigate even the most impossible obstacles, almost as if they had went through them before." The recording ends, lamenting on how D-9341 may be an SCP themself.

Gate BEdit

Like Gate A before it, Gate B has two separate endings. The first ending occurs if D-9341 had not shut off the Omega Warhead controls. SCP-682 breaks out of containment, and the nuclear warheads are activated in an attempt to destroy SCP-682. A bright white flash envelops the screen, and P4 command is heard requesting an MTF Scout Unit to search ground zero for any survivors, shortly before a loud echo laugh is heard, cutting off the transmission, meaning SCP-682 had not been successfully destroyed. If the Omega Warheads had been deactivated, however, the player has no other option than to be terminated by the helicopters outside to end the game.

DevelopmentEdit

The mod was inspired by something Regalis jokingly suggested, and a group of developers, led by a user named [DATA EXPUNGED], began work on the mod. It attracted a few "Let's Player's", which brought more attention to the game. The mod, similar to the core game, is only available for Windows.

VersionsEdit

Demo VersionEdit

A modified version of the first public release of SCP - Containment Breach, make everything looks like Undertale Demo.

0.0.1a VersionEdit

This is the version of the mod that is most frequently worked on. According to it's name, it is the 0.0.1a version of SCP- Containment Breach.

0.0.1b VersionEdit

This version of the mod had added new textures, tweaked text and even the sounds and others. It also added some radio tracks on the UserTracks folder in the Radio folder. Plus, a custom music on the Custom folder in the Music folder.

Plus, it included the Undertale modification of SCP-087-B!

0.0.1 VersionEdit

More features, more modded graphics, more musics and SFX, and everything what it had!

0.0.2 VersionEdit

Moved to 1.3.7 version and add more feature stuff.

0.1.0 VersionEdit

Initial release of SCPtale. This version was moved to 1.3.8 version. Plus, added 1.3.9 patch in the updates folder. Add new textures, SFX and more feature stuff.

0.1.1 PatchEdit

This is a Patch for the 0.1.0, which should fix the issues and add more stuff when playing the game. This Patch requires SCP:CB 1.3.8/1.3.9 and SCPtale Mod 0.1.0 installed!


DevelopersEdit

  • Nin10doGMod (originally)
  • ??? (Main Developer, textures, sound, Intro PA VA)
  • ??? (play-tester)
  • ??? (play-tester)
  • ??? (Coder, Art, Modeler, SCP Onsite Radio VA)
  • ??? (Art, minor role)
  • ??? (Art, Guard VA)
  • InnocentSam/juanjpro (Box of Horror mod)
  • PXLSHN (Unlockables mod)

To-doEdit

List of in-game SCPsEdit

Item Number Object Class Effects
SCP-001*
???
 ???
SCP-005* "The Mystery Key"
Safe
 ???
SCP-006*
Safe
 ???
SCP-008
Euclid
A virus which causes its victims to turn into zombies.
SCP-012 "Spooktune"
Euclid
Causes the player to walk up to the composition and cut their wrist to finish it in their own blood.
SCP-015*
Euclid
 ???
SCP-017*
Euclid
ENTRY NUMBER 17 - mentioned in the document for SCP-409
SCP-020*
Keter
 ???
SCP-035 "Gaster Mask"
Keter
Attempts to get the player to free it in exchange for information of escaping the facility.
SCP-038*
Safe
 ???
SCP-049 "Alphys"
Euclid
Chases the player down and, upon physical contact, turns them into SCP-049-2.
SCP-055 "Unknown"
Keter
The ending screen checklist contains a "Recontained SCP-055" task which is always checked off. This implies that D-9341 had encountered SCP-055 and re-contained it before forgetting the encounter.
SCP-066
Euclid
Produces random effects and behaviors with no visible pattern. Often says "Jerry." when within range of a subject.
SCP-079 "Flowey"
Euclid
Causes doors to randomly open or close. Can also open Gate B.
SCP-080*
Keter
 ???
SCP-085*
Safe
 ???
SCP-087-B
Unspecified
SCP-096 "Papyrus"
Euclid
Chases down and kills the player if they view his face.
SCP-106 "Sans"
Keter
Walks through solid matter and hunts the player.
SCP-109*
Euclid
 ???
SCP-113*
Safe
 ???
SCP-131 "Loox"*
Safe
 ???
SCP-148
Euclid
Can be combined with the gas mask, ballistic vest or hazmat suit via SCP-914 in order to create heavy variants of each equipment.
SCP-169*
Keter
 ???
SCP-173 "The Dummy"
Euclid
Moves at rapid speeds while chime if the player is not looking at it.
SCP-178
Euclid
When worn, the victim will perceive large bipedal entities in the current surroundings.
SCP-198*
Euclid
 ???
SCP-205
Euclid
Two flood lamps that cast the shadow and events of a robot leading up to his death.
SCP-249*
Euclid
 ???
SCP-294
Euclid
Allows the player to get a cup of anything they desire.
SCP-372 "Muffet"
Euclid
Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-409*
Keter
Causes the player to turn into crystal before it kills the player.
SCP-427*
Safe
 ???
SCP-457* "Grillby"
Euclid/Potential Keter
 ???
SCP-458*
Safe
 ???
SCP-500
Safe
Heals wounds and SCP-008.
SCP-513
Euclid
Can be rung to spawn SCP-513-1, or Madjick.
SCP-650**
Euclid
 ???.
SCP-682
Keter
Attacks a helicopter at Gate B.
SCP-689**
Keter
 ???.
SCP-811*
Euclid
 ???
SCP-714 "The Locket"
Safe
Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-895.
SCP-860 "Sans' Key"
Safe
Unlocks and causes any door to open into SCP-860-1.
SCP-895 "ERROR 404 Camera Feed Not Found"
Euclid
Causes a heart attack if you view it through a camera feed.
Monitor Images [NSFW]
SCP-914 "Mettaton"
Safe
Refines items.
SCP-939 "Monster Kid"
Keter
Predators which take on the voice of their previous victims to lure prey.
SCP-966 "Goner Kid"
Euclid
Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
An endless looping hallway.
SCP-990 "W. D. Gaster"
Keter
When this loading screen is triggered, SCP-990 will start to talk to the player. Each time this screen appears, one of the following lines will appear, scrolling among various random Wingdings symbols and characters.
Dialogues

A very fine radio might prove to be useful

ThIS PLaCE WiLL BUrN

You can't control it

eof9nsd3jue4iwe1fgj

YOU NEED TO TRUST IT

Look my friend in the eye when you address him, isn't that the way of the gentleman?

???____??_???__????n?

???????????

It will happen on 24 November 2017

18:48

SCP-999* "Moldsmal"
Safe
 ???
SCP-1025 "Sans' Spooky SkelePUN Book"
Safe
Causes the player to develop strange symptoms.
SCP-1048 "So Sorry"
Keter
A Butterdragon doll that roams the facility.
SCP-1048-A
Keter
Replica of SCP-1048 made entirely out of human ears. Will screech when close to the player, causing ear-like growths to begin forming all over their body leading to asphyxiation.
SCP-1074**
Safe
Will make the victim experience Genocidal syndrome if looked at, sometimes resulting in death.

The picture on SCP-1074 will show the picture of Chara instead of D-9341, to make the backstory of D-9341 where they killed everyone in the past.

SCP-1079*
Safe
 ???
SCP-1123
Safe
If touched the victim will enter a dissociative fugue, psychogenic state and adopt the identity and memories of a random monster being.
SCP-1162
Euclid
If reached in to, the subject can retrieve various items.
SCP-1499
Safe
If worn the subject will be teleported to a different dimension.
SCP-2053*
Safe
 ???
SCP-7777*** "Subterranean Temporal Anomaly"
Euclid
Mentioned in the document.
SCP-1026-RU*
Euclid
Haunting complex and interacts with everything they can. Able to fight and talk.
SCP-173-J* "Glad Dummy"
Euclid
 ???
SCP-420-J "Temmie Flakes"
Totally Safe
High intensity narcotic. Stops blood loss and nausea.
SCP-789-J
Safe
A face which manifests in toilets.
Annoying Dogs Not Specified
Annoying Dog

* SCPs that appeared from other mods
** SCPs that was scrapped from the original game
*** SCPs that doesn't appeared in the mod, just made it for fun

Future UpdateEdit

  • If SCP-017 was added in SCP - Containment Breach, Gaster would probably switched from SCP-990 and placed Asriel in it.

GalleryEdit

TriviaEdit

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